Question
Some people think that students learn better through the process of playing educational games in groups in the classroom. Others think that playing games is not a good use of classroom time. Which view do you agree with? Explain why.
有些人認(rèn)為學(xué)生通過(guò)在課堂上以小組形式玩教育類(lèi)游戲可以學(xué)得更好。另一些人則認(rèn)為玩游戲并不能很好的利用課堂時(shí)間。你同意哪種觀點(diǎn)?請(qǐng)解釋原因。
按照托福官方的“傳統(tǒng)”,按照托??谡Z(yǔ)Task1的題目都是之前考過(guò)的舊題,但是上述題目例外,這是一個(gè)全新的題目,但還是相對(duì)比較 “友好”的,我們一起來(lái)看一下吧!

范文一
支持在課堂上玩教育游戲
思路解析:我們可以從“談?wù)摵锰?rdquo;的角度展開(kāi)話(huà)題,重點(diǎn)討論玩教育類(lèi)游戲?qū)W(xué)生學(xué)習(xí)的積極影響。
理由一:教育游戲可以激發(fā)學(xué)生的學(xué)習(xí)興趣,使學(xué)習(xí)過(guò)程更加有趣和高效。
理由二:小組游戲可以培養(yǎng)學(xué)生的團(tuán)隊(duì)合作能力和溝通技巧,這對(duì)未來(lái)的學(xué)習(xí)和工作都非常重要。
From my perspective, I strongly believe that playing educational games in groups is an effective way to help students learn better.
First and most important, educational games can make learning more engaging and enjoyable, because games can turn a boring subject into something fun and interactive, enabling students to stay more focused and absorb knowledge more efficiently. However, without games, the class would be boring.
In addition, group games can help students develop essential skills like teamwork and communication skills. For instance, when students solve a problem in a game, they learn how to share ideas, listen to others, and work hand in hand with each other. These skills are not only useful in the classroom but also in their future careers.
高能高分表達(dá):
From my perspective 在我看來(lái)
engaging and enjoyable 有趣且令人愉快的
interactive /??nt?r?ækt?v/ adj.有互動(dòng)性的
absorb knowledge 吸收知識(shí)
develop essential skills 培養(yǎng)關(guān)鍵技能
work hand in hand with 和…攜手合作/緊密合作
范文二
支持在課堂上玩教育游戲
思路解析:除了談?wù)摵锰?,我們還可以通過(guò)“消除擔(dān)憂(yōu)”的角度,回應(yīng)一些人對(duì)教育游戲的質(zhì)疑,比如“玩游戲是否會(huì)浪費(fèi)時(shí)間”。
理由一:教育游戲可以將抽象的知識(shí)具體化,幫助學(xué)生更好地理解和記憶。
理由二:通過(guò)合理安排時(shí)間,教育游戲不會(huì)占用過(guò)多課堂時(shí)間,反而能提高學(xué)習(xí)效率。
The way I see it, it makes more sense to incorporate educational games into classroom activities.
The main reason is that educational games can make abstract concepts more concrete and easier to understand. For example, in a science class, students can play a simulation game to explore how the solar system works, which is much more effective than just reading a textbook. This hands-on approach helps students learn more effectively.
Also, some people might worry that playing games wastes time, but I believe teachers can address this concern by setting clear rules and time limits. For instance, teachers can allocate 15 to 20 minutes for a game and ensure that it aligns with the lesson objectives. This way, students can benefit from the game without sacrificing valuable class time.
高能高分表達(dá):
the way I see it 依我之見(jiàn)
it makes more sense (for sb) to do sth (讓某人)做某事更有道理
incorporate into 融入
abstract concepts 抽象概念
simulation /?s?mju?le??(?)n/ n.模擬
hands-on approach 實(shí)踐性方法
address n.地址;v.應(yīng)對(duì);處理
allocate /?æl?ke?t/ v.分配
align with 與……一致
sacrifice /?sækr?fa?s/ n/v.犧牲
范文三
反對(duì)在課堂上玩教育游戲
思路解析:我們可以從“談?wù)摫锥?rdquo;的角度展開(kāi)話(huà)題,重點(diǎn)討論玩教育類(lèi)游戲可能帶來(lái)的問(wèn)題。
理由一:教育游戲可能會(huì)分散學(xué)生的注意力,導(dǎo)致他們無(wú)法專(zhuān)注于核心知識(shí)的學(xué)習(xí)。
理由二:課堂時(shí)間有限,玩游戲可能會(huì)擠占更重要的教學(xué)活動(dòng),如老師講解和練習(xí)。
As for me, I tend to agree that playing games is not a good use of classroom time.
To begin with, educational games might distract students from focusing on the core content of the lesson, so they may not be able to learn very efficiently. For example, some students might get too excited about the game itself and forget about the learning objectives. This could lead to a waste of time and effort.
Moreover, classroom time is limited, and playing games might take away time from more essential activities, such as teacher explanations and doing exercises. These activities are crucial for students to fully understand the knowledge and apply it in real-life situations.
高能高分表達(dá):
tend to agree 傾向于同意
distract from 分散注意力
core content 核心內(nèi)容
learning objectives 學(xué)習(xí)目標(biāo)
take away time占用時(shí)間
be crucial to… 對(duì)…至關(guān)重要的
apply in real-life situations 應(yīng)用于實(shí)際情況
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